Animation System Error Fixes - Final Summary

🚨 Latest Errors Fixed

1. AnimationManager Not Available

Error: AnimationManager not available or init method missing Root Cause: Conditional class declaration was preventing proper instantiation Fix: Removed problematic conditional check, simplified instantiation Files: animation-manager.js, main-optimized.js

2. Missing Methods on Manager Instance

Error: this.systems.manager.createScrollAnimation is not a function Root Cause: AnimationManager instance not properly initialized Fix: Added comprehensive debugging and proper initialization flow Files: coordinator.js, animation-manager.js

3. GSAP Loading Timing Issues

Error: GSAP undefined during initialization Fix: Added timing delay and availability checks before initialization Files: main-optimized.js, animation-manager.js

✅ Applied Solutions

Simplified Class Declaration (animation-manager.js)

// Removed problematic conditional wrapper
class AnimationManager {
  // ... class definition
}

// Simplified global instance creation
if (!window.AnimationManager) {
  window.AnimationManager = new AnimationManager();
  console.log('🎬 AnimationManager instance created');
}

Enhanced Initialization (animation-manager.js)

async init() {
  if (this.isInitialized) {
    console.log('✅ Animation Manager already initialized');
    return true;
  }
  
  console.log('🔍 Checking for GSAP...', {
    gsap: typeof gsap,
    ScrollTrigger: typeof ScrollTrigger
  });
  
  if (typeof gsap === 'undefined') {
    console.error('❌ GSAP not found - animation manager cannot initialize');
    return false;
  }
  
  // ... rest of initialization
  return true;
}

Timing Fix (main-optimized.js)

// Added delay for GSAP loading
if (window.AnimationManager && window.AnimationManager.init) {
  setTimeout(async () => {
    try {
      const initSuccess = await window.AnimationManager.init();
      if (initSuccess) {
        console.log('✅ Animation system initialized');
      } else {
        console.error('❌ Animation system initialization failed');
      }
    } catch (error) {
      console.error('❌ Animation system error:', error);
    }
  }, 50);
}

Enhanced Error Handling (coordinator.js)

// Check manager initialization success
const initSuccess = await this.systems.manager.init();
if (initSuccess) {
  console.log('✅ AnimationManager initialized successfully');
} else {
  console.error('❌ AnimationManager initialization failed');
  this.systems.manager = null;
}

// Safe method calling with existence checks
if (this.systems.manager && this.systems.manager.createScrollAnimation) {
  this.systems.manager.createScrollAnimation(terminal, 'fadeUp', {
    start: 'top 90%'
  });
} else {
  console.warn('⚠️ Cannot create animation - manager or method missing');
}

Comprehensive Debugging (coordinator.js)

console.log('🔍 AnimationManager found:', this.systems.manager);
console.log('🔍 Available methods:', Object.getOwnPropertyNames(Object.getPrototypeOf(this.systems.manager)));
console.log('🔍 Found terminals:', terminals.length);
console.log('🔍 Systems manager:', this.systems.manager);

🎯 System Status

Debugging Added

  • ✅ Comprehensive logging for AnimationManager instantiation
  • ✅ GSAP availability checks with detailed output
  • ✅ Method existence verification before calling
  • ✅ Initialization success/failure tracking
  • ✅ Terminal and element counting for verification

Error Prevention

  • ✅ Null checks before method calls
  • ✅ Graceful degradation if initialization fails
  • ✅ Timing delays for library loading
  • ✅ Boolean return values for initialization status

Expected Behavior

  • AnimationManager should properly instantiate and log creation
  • GSAP availability should be verified before initialization
  • Successful initialization should return true
  • Failed initialization should return false and log errors
  • Method calls should only happen after successful initialization

Status: � Debug version ready for testing - should show detailed logs Next: Check browser console for initialization flow and identify remaining issues Goal: Achieve successful AnimationManager initialization and method availability

With the enhanced debugging, we should be able to see exactly where the initialization is failing and fix any remaining issues.